Export options

It's not a bug, it's a feature
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Dreamer56
Posts: 4
Joined: Tue Jun 30, 2026 11:24 pm

Are there any Export options (FBX, USD, obj) for animations / scenes created in Massive 101 so I can use it in other DCC's like e.g. Blender?
stephen
Posts: 2
Joined: Tue Apr 30, 2024 5:26 am

Export options and the watermark are the limitations we reluctantly decided on to prevent the disappearance of the company, and with it the future of the software, i.e. we do need to keep sales going to pay the bills. There is of course the option of renting a 90 day license to render and/or export your project. Any agents and scenes created in Massive 101 can be used in Massive Prime.

I'm still considering options about this. For example, instead of watermarks we could limit image resolution, like in Touch Designer. Not sure if it would make sense for us to change the export options though.

When it comes down to it, I think if anyone is using Massive 101 for learning, fun, showreel etc then watermarks and export options shouldn't be much of a problem. And if anyone is using Massive 101 on a project that really needs to be rendered without limitations then that project might be able to stump up $995 for a 3 month license. Maybe I'm wrong about that.

It might seem that we're lacking in generosity, but in the past there have been entire movies made using free evaluation licenses of Massive, so unfortunately it has been clearly demonstrated that there are studios that will just take advantage. That's not to say everyone does that, but it does mean that we have to be careful what we give away for free if we are to continue as a company.

Open to suggestions as to how we can make Massive 101 better.
Dreamer56
Posts: 4
Joined: Tue Jun 30, 2026 11:24 pm

Thanks for the quick and honest reply, but for me personal, I just see it then as a waste of time and will put my efforts into other crowd simulation options in e.g. Blender, Unreal or IClone
Greetings from Switzerland
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